﻿using System;
using ProjScan.RecordManager.AssetData;
using UnityEngine;

namespace ProjScan.RecordManager
{
	// Token: 0x0200027B RID: 635
	internal class LODRecordManager : ComponentRecordManager<LODGroup, LODAssetData>
	{
		// Token: 0x060010E0 RID: 4320 RVA: 0x0004E320 File Offset: 0x0004C520
		public override LODAssetData CreateAssetData(int directoryId, LODGroup component, string assetName)
		{
			return new LODAssetData(directoryId, component, assetName);
		}

		// Token: 0x17000379 RID: 889
		// (get) Token: 0x060010E1 RID: 4321 RVA: 0x0004E33C File Offset: 0x0004C53C
		public override string TableTag
		{
			get
			{
				return "lodgroup";
			}
		}
	}
}
